Phantom Mansion 10 Game

Phantom Mansion 2: The Arabian Sea – Tile-treading puzzlement with a gently ghoulish coating

Hector the Hunter

One thing I that I can never understand about pretty much all characters of any fictional representation of a story in the history of everything is their insistence on exploring buildings that really don’t warrant exploration. Scooby Doo was based entirely around the unnecessary investigation of supernatural phenomena with barely-amusing results, and pretty much every horror film ever made involves the main group splitting up to investigate what turns out to be the sound of their own demise. If you came across a building referred to as ‘Phantom Mansion’, therefore, the smart thing to do would probably be to simply walk away before you become another statistic. This won’t fly if you are a treasure-hungry user of strong-hold hair products named Hector, though, and since this phantom house contains a series of tile-based puzzles littered with keys and collapsible platforms surrounded by doors with skulls on them, it seems only polite to the darker forces of nature to go ahead and solve them for some light entertainment.

General Antics

Besides wondering who on earth would give a name as unfortunate as Hector to anyone born after 1940, you may be inquisitive as to exactly what this game is all about, particularly with this being a review and all. The gameplay revolves around the user-controlled antics of adorable little Hector as he works his way through a series of puzzles in a mildly-haunted house. There are items to collect, keys to snap up, and golden skulls to amass in a series of increasingly challenging conundrums. You’re not going to encounter any heart-stopping moments of unbearable terror as in The House 2, and the difficulty of the puzzles isn’t exactly mind-blowing, but you can expect a few tricky situations and some delightful little must-solve situations that require a little use of logic, rationalisation, and even the occasional scratching of the head.

Frolicking with the Undead

There isn’t much to wrap your head around in terms of controls, since the directional arrows are pretty much all you need to get Hector where he needs to go. You’ll encounter a number of variable in the game such as collecting keys in order to progress through doors, golden skulls in order to complete the levels in the first place, and collapsible tiles that you must tread over in a specific order to avoid falling to certain death (but instant regeneration with no restriction on the number of lives to worry about) by drowning. Sure Hector could just learn to swim, but a game where mistakes are punished by simply continuing to be alive wouldn’t be all that entertaining now would it. Besides, you have around twenty levels to challenge you, and whole load of zombified creatures, pitfalls, and locked doors to get in your way.


It’s not the prettiest of games by any means, with the usual flash-based textures, simplistic level design, and largely unimpressive graphics in general, but it may just pass some time if you’re a fan of these kinds of tile-format puzzles. The slow pace may be a bit of a concern for a gamer that is indifferent to the genre, as may be the frustrating restarts in the event of setting just one foot wrong due to the fractionally sluggish responsiveness in the controls. The game isn’t exactly a genre-busting masterpiece, but it is the latest in one of a long-running series of titles, so the developers must be doing something right.